rust
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Table of Contents
Rust
Variables
fn main() { let x = 5; // Immutable i32 (default) let mut y = 5.0; // Mutable f32 (default) y += 1; let y = 6; // Shadowing is fine // Constants need explicit type const THREE_HOURS_IN_SECONDS: u32 = 60 * 60 * 3; let f: bool = false; // Boolean let c: char = 'z'; // Character let tup: (i32, f64, u8) = (500, 6.4, 1); // Tuple let a: [i32; 5] = [1, 2, 3, 4, 5]; // Array }
Control flow
if number < 5 { println!("condition was true"); } else { println!("condition was false"); }
Struct methods
Functions in a struct that have self as parameter is called method and it is an associated function.
Associated functions that don't have self as parameters can be used as for example constructors. But they are not called methods.
struct Rectangle { width: u32, height: u32, } impl Rectangle { fn area(&self) -> u32 { self.width * self.height } fn can_hold(&self, other: &Rectangle) -> bool { self.width > other.width && self.height > other.height } fn square(size: u32) -> Self { Self { width: size, height: size, } } } fn main() { let a : Rectangle::square(5); let b : Rectangle { width: 1, height: 2, } println!("Can a fit in b? {}", b.can_hold(&a)); }
Debug attribute and println!
#[derive(Debug)] struct Rectangle { width: u32, height: u32, } fn main() { let rect1 = Rectangle { width: 30, height: 50, }; println!("rect1 is {:?}", rect1); // Or with pretty print :#? println!("rect1 is {:#?}", rect1); }
Using dbg! macro in struct assignment can be done as dbg! returns ownership of the expression value.
#[derive(Debug)] struct Rectangle { width: u32, height: u32, } fn main() { let scale = 2; let rect1 = Rectangle { width: dbg!(30 * scale), height: 50, }; dbg!(&rect1); }
rust.1720728347.txt.gz · Last modified: 2024/07/11 20:05 by utedass
