User Tools

Site Tools


rust

Rust

Variables

fn main() {
    let x = 5; // Immutable i32 (default)
 
    let mut y = 5.0; // Mutable f32 (default)
    y += 1;
 
    let y = 6; // Shadowing is fine
 
    // Constants need explicit type
    const THREE_HOURS_IN_SECONDS: u32 = 60 * 60 * 3;
 
    let f: bool = false; // Boolean
    let c: char = 'z'; // Character
    let tup: (i32, f64, u8) = (500, 6.4, 1); // Tuple
    let a: [i32; 5] = [1, 2, 3, 4, 5]; // Array
}

Control flow

	if number < 5 {
		println!("condition was true");
	} else if number % 3 == 0 {
		println!("number is divisible by 3");
	} else {
		println!("condition was false");
	}
    let mut count = 0;
    'counting_up: loop {
        println!("count = {count}");
        let mut remaining = 10;
 
        loop {
            println!("remaining = {remaining}");
            if remaining == 9 {
                break;
            }
            if count == 2 {
                break 'counting_up;
            }
            remaining -= 1;
        }
 
        count += 1;
    }
    while number != 0 {
        println!("{number}!");
 
        number -= 1;
    }
    let a = [10, 20, 30, 40, 50];
 
    for element in a {
        println!("the value is: {element}");
    }

References and Borrowing

let mut x: Box<i32> = Box::new(1);
let a: i32 = *x;         // *x reads the heap value, so a = 1
*x += 1;                 // *x on the left-side modifies the heap value,
                         //     so x points to the value 2
 
let r1: &Box<i32> = &x;  // r1 points to x on the stack
let b: i32 = **r1;       // two dereferences get us to the heap value
 
let r2: &i32 = &*x;      // r2 points to the heap value directly
let c: i32 = *r2;    // so only one dereference is needed to read it
 
// Mutable reference
let mut v: Vec<i32> = vec![1, 2, 3];
let num: &mut i32 = &mut v[2];
*num += 1;

Struct methods

Functions in a struct that have self as parameter is called method and it is an associated function.

Associated functions that don't have self as parameters can be used as for example constructors. But they are not called methods.

struct Rectangle {
    width: u32,
    height: u32,
}
 
impl Rectangle {
    fn area(&self) -> u32 {
        self.width * self.height
    }
 
    fn can_hold(&self, other: &Rectangle) -> bool {
        self.width > other.width && self.height > other.height
    }
 
    fn square(size: u32) -> Self {
        Self {
            width: size,
            height: size,
        }
    }
}
 
fn main() {
    let a : Rectangle::square(5);
    let b : Rectangle {
            width: 1,
            height: 2,
        }
 
    println!("Can a fit in b? {}", b.can_hold(&a));
}

Debug attribute and println!

#[derive(Debug)]
struct Rectangle {
    width: u32,
    height: u32,
}
 
fn main() {
    let rect1 = Rectangle {
        width: 30,
        height: 50,
    };
 
    println!("rect1 is {:?}", rect1);
 
    // Or with pretty print :#?
    println!("rect1 is {:#?}", rect1);
}

Using dbg! macro in struct assignment can be done as dbg! returns ownership of the expression value.

#[derive(Debug)]
struct Rectangle {
    width: u32,
    height: u32,
}
 
fn main() {
    let scale = 2;
    let rect1 = Rectangle {
        width: dbg!(30 * scale),
        height: 50,
    };
 
    dbg!(&rect1);
}

Enums

enum IpAddrKind {
    V4,
    V6,
}
 
fn main() {
    let four = IpAddrKind::V4;
    let six: IpAddrKind = IpAddrKind::V6; // Explicit type
}

Enums can have different content for their different enumerations.

enum Message {
    Quit,
    Move { x: i32, y: i32 },
    Write(String),
    ChangeColor(i32, i32, i32),
}

They can also have functions

    enum Message {
        Quit,
        Move { x: i32, y: i32 },
        Write(String),
        ChangeColor(i32, i32, i32),
    }
 
    impl Message {
        fn call(&self) {
            // method body would be defined here
        }
    }
 
    let m = Message::Write(String::from("hello"));
    m.call();

There is the special Option type available in the standard library std::option::Option

enum Option<T> {
    None,
    Some(T),
}
let some_number = Some(5);
let some_char = Some('e');
 
let absent_number: Option<i32> = None;

Matching

enum UsState {
    Alabama,
    Alaska,
    // --snip--
}
 
enum Coin {
    Penny,
    Nickel,
    Dime,
    Quarter(UsState),
}
 
fn value_in_cents(coin: Coin) -> u8 {
    match coin {
        Coin::Penny => 1,
        Coin::Nickel => 5,
        Coin::Dime => 10,
        Coin::Quarter(state) => {
            println!("State quarter from {:?}!", state);
            25
        }
    }
}

Can match integers as well

    let dice_roll = 9;
    match dice_roll {
        3 => add_fancy_hat(),
        7 => remove_fancy_hat(),
        other => move_player(other),
    }
 
    fn add_fancy_hat() {}
    fn remove_fancy_hat() {}
    fn move_player(num_spaces: u8) {}
rust.txt · Last modified: 2024/07/11 20:46 by utedass

Except where otherwise noted, content on this wiki is licensed under the following license: CC0 1.0 Universal
CC0 1.0 Universal Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki