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rust [2024/07/10 20:12] utedassrust [2024/07/11 20:46] (current) – [Matching] utedass
Line 1: Line 1:
 ====== Rust ====== ====== Rust ======
  
 +==== Variables ====
 +
 +<code rust>
 +fn main() {
 +    let x = 5; // Immutable i32 (default)
 +
 +    let mut y = 5.0; // Mutable f32 (default)
 +    y += 1;
 +
 +    let y = 6; // Shadowing is fine
 +
 +    // Constants need explicit type
 +    const THREE_HOURS_IN_SECONDS: u32 = 60 * 60 * 3;
 +
 +    let f: bool = false; // Boolean
 +    let c: char = 'z'; // Character
 +    let tup: (i32, f64, u8) = (500, 6.4, 1); // Tuple
 +    let a: [i32; 5] = [1, 2, 3, 4, 5]; // Array
 +}
 +</code>
 +
 +==== Control flow ====
 +
 +<code rust>
 +
 + if number < 5 {
 + println!("condition was true");
 + } else if number % 3 == 0 {
 + println!("number is divisible by 3");
 + } else {
 + println!("condition was false");
 + }
 +
 +</code>
 +
 +
 +<code rust>
 +    let mut count = 0;
 +    'counting_up: loop {
 +        println!("count = {count}");
 +        let mut remaining = 10;
 +
 +        loop {
 +            println!("remaining = {remaining}");
 +            if remaining == 9 {
 +                break;
 +            }
 +            if count == 2 {
 +                break 'counting_up;
 +            }
 +            remaining -= 1;
 +        }
 +
 +        count += 1;
 +    }
 +</code>
 +
 +<code rust>
 +    while number != 0 {
 +        println!("{number}!");
 +
 +        number -= 1;
 +    }
 +</code>
 +
 +<code rust>
 +    let a = [10, 20, 30, 40, 50];
 +
 +    for element in a {
 +        println!("the value is: {element}");
 +    }
 +</code>
 +
 +==== References and Borrowing ====
 +<code rust>
 +let mut x: Box<i32> = Box::new(1);
 +let a: i32 = *x;         // *x reads the heap value, so a = 1
 +*x += 1;                 // *x on the left-side modifies the heap value,
 +                         //     so x points to the value 2
 +
 +let r1: &Box<i32> = &x;  // r1 points to x on the stack
 +let b: i32 = **r1;       // two dereferences get us to the heap value
 +
 +let r2: &i32 = &*x;      // r2 points to the heap value directly
 +let c: i32 = *r2;    // so only one dereference is needed to read it
 +
 +// Mutable reference
 +let mut v: Vec<i32> = vec![1, 2, 3];
 +let num: &mut i32 = &mut v[2];
 +*num += 1;
 +</code>
 ==== Struct methods ==== ==== Struct methods ====
 +
 +Functions in a struct that have ''self'' as parameter is called method and it is an associated function.
 +
 +Associated functions that don't have ''self'' as parameters can be used as for example constructors. But they are not called methods.
  
 <code rust> <code rust>
Line 13: Line 108:
         self.width * self.height         self.width * self.height
     }     }
 +
 +    fn can_hold(&self, other: &Rectangle) -> bool {
 +        self.width > other.width && self.height > other.height
 +    }
 +
 +    fn square(size: u32) -> Self {
 +        Self {
 +            width: size,
 +            height: size,
 +        }
 +    }
 +}
 +
 +fn main() {
 +    let a : Rectangle::square(5);
 +    let b : Rectangle {
 +            width: 1,
 +            height: 2,
 +        }
 +
 +    println!("Can a fit in b? {}", b.can_hold(&a));
 } }
 </code> </code>
Line 55: Line 171:
     dbg!(&rect1);     dbg!(&rect1);
 } }
 +</code>
 +
 +==== Enums ====
 +<code rust>
 +enum IpAddrKind {
 +    V4,
 +    V6,
 +}
 +
 +fn main() {
 +    let four = IpAddrKind::V4;
 +    let six: IpAddrKind = IpAddrKind::V6; // Explicit type
 +}
 +</code>
 +Enums can have different content for their different enumerations.
 +<code rust>
 +enum Message {
 +    Quit,
 +    Move { x: i32, y: i32 },
 +    Write(String),
 +    ChangeColor(i32, i32, i32),
 +}
 +</code>
 +
 +They can also have functions
 +<code rust>
 +    enum Message {
 +        Quit,
 +        Move { x: i32, y: i32 },
 +        Write(String),
 +        ChangeColor(i32, i32, i32),
 +    }
 +
 +    impl Message {
 +        fn call(&self) {
 +            // method body would be defined here
 +        }
 +    }
 +
 +    let m = Message::Write(String::from("hello"));
 +    m.call();
 +</code>
 +
 +There is the special Option type available in the standard library std::option::Option
 +<code rust>
 +enum Option<T> {
 +    None,
 +    Some(T),
 +}
 +</code>
 +
 +<code rust>
 +let some_number = Some(5);
 +let some_char = Some('e');
 +
 +let absent_number: Option<i32> = None;
 +</code>
 +
 +==== Matching ====
 +<code rust>
 +enum UsState {
 +    Alabama,
 +    Alaska,
 +    // --snip--
 +}
 +
 +enum Coin {
 +    Penny,
 +    Nickel,
 +    Dime,
 +    Quarter(UsState),
 +}
 +
 +fn value_in_cents(coin: Coin) -> u8 {
 +    match coin {
 +        Coin::Penny => 1,
 +        Coin::Nickel => 5,
 +        Coin::Dime => 10,
 +        Coin::Quarter(state) => {
 +            println!("State quarter from {:?}!", state);
 +            25
 +        }
 +    }
 +}
 +</code>
 +
 +Can match integers as well
 +<code rust>
 +    let dice_roll = 9;
 +    match dice_roll {
 +        3 => add_fancy_hat(),
 +        7 => remove_fancy_hat(),
 +        other => move_player(other),
 +    }
 +
 +    fn add_fancy_hat() {}
 +    fn remove_fancy_hat() {}
 +    fn move_player(num_spaces: u8) {}
 </code> </code>
rust.1720642361.txt.gz · Last modified: 2024/07/10 20:12 by utedass

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