/reload – Reload plugin directories/console scriptErrors 1 – Enable lua errors/console scriptErrors 0 – Disable lua errors/etrace – Open event trace/fstack – Toggle Frame Stack debuggingType depending on assignment. String, number and boolean.
local a = "Yo man's dude" -- locally scoped b = 432.12 -- global
greetings = {} greetings["Orcish"] = "Throm-Ka" greetings["Draenei"] = "Chronakai Kristor!" greetings.Thalassian = "Bal'a dash, malanore" -- Another method to fill the table
greetings = { ["Orcish"] = "Throm-Ka", ["Draenei"] = "Chronokai Kristor!", ["Thalassian"] = "Bal'a dash, malanore" } for key, value in pairs(greetings) do print("Language: " .. key .. ", greeting: " .. value) end
number = 1 potencies = {} while(number < 4096) do number = number * 2 table.insert(potencies, number) end print("Our table has " .. #potencies .. " entries.") print("The tenth potency of 2 is " .. potencies[10] .. ".") print("The first " .. #potencies .. " potencies of 2:") for i = 1, #potencies, 1 do print(potencies[i]) end
i = 1 while(i <= 10) do print(i) i = i + 1 end
for i = 1, 10, 1 do print(i) end
for var = start, end, increment do -- code end
repeat -- code until(condition)
function dummy() return "Hey", 54.54 end
-- Create a frame and register this frame to run code on an event. local function PrintStuff() print("Now this code is executed!") end local EventFrame = CreateFrame("frame", "EventFrame") EventFrame:RegisterEvent("PLAYER_ENTERING_WORLD") EventFrame:SetScript("OnEvent", function(self, event, ...) if(event == "PLAYER_ENTERING_WORLD") then C_Timer.After(1, PrintStuff) end end)